GAMES
Below is a graphic showing each of my games and their current state of development and production. If you want to know more about any particular game, scroll further down. Dedicated pages for each game are coming soon.
Tenby
(release title)
Tenby is a beautiful seaside town on the south coast of Wales, instantly recognisable from its various landmarks and colourful terrace buildings. With gorgeous beaches and excellent fish ‘n’ chips, Tenby is truly an idyllic place to live and to holiday.
This game is an attempt of mine to capture the cosy and friendly nature of the town into a card drafting, street building game. A twist on the city-building genre, you will be building rows comprised of houses, shops, piers and landmarks, gaining points by matching features on adjacent cards or for the entire row.
Little
(code name)
‘Little’ is a tile laying puzzle game where players jostle for control of the grid, and look to pay off on completing personal goals by fulfilling patterns. Easy! However, the grid can change quite radically from turn to turn, creating a tension between planning ahead and reacting in the moment.
What I love about this game is that the ruleset is very simple, but the board never pans out the same way twice. In addition, there are several different scenarios to play, including a cooperative version where each player’s personal goals are known to everyone else but themselves.
Plant
(code name)
In ‘Plant’, players are looking to collaboratively develop a hexagonal grid from an empty wasteland to a thriving ecosystem. An innovative way of connecting area size and scores gives the core of this game a unique flavour and feel.
I find this game really exciting because the opportunities from game to game shift drastically based on availability and desirability. Also, there is deep satisfaction in watching the board transform over the course of the game into a colourful landscape.
Box
(code name)
‘Box’ is a fully cooperative game with a healthy bit of competition added in. Players will need to fulfil orders in as little time as possible to score the most points, however their ability to do so relies on teamwork and forward planning.
What most excites me about this game is the core mechanic of fetching under time pressure. There is plenty of strategic depth to get into, however sometimes the best decision is to keep on keeping on!
Dreams
(code name)
‘Dreams’ is a deck builder with an emphasis on its theme. Players compete for the most powerful cards in order to learn lessons, the main goal of the game.
This game is equal parts cute and tricky. The main focus is on building your deck and using it to gain the most points, however the game’s economy will push and pull your decisions from turn to turn. That coupled with a character statistics system makes for a fun twist on the deck building genre.
Beach
(code name)
‘Beach’ is a worker placement, tile drafting game, where players compete to please, or appease, the local spirits.
The inspiration for this game came from a walk on the beach, and I wanted to capture some of that feeling through the mechanics of a board game. This game strikes a fine balance between theme and mechanics, giving players plenty of opportunity to engage in the narrative whilst creating their own arrangements of patterned tiles.